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anything_about_game

A wonderful list of Game Development resources.

Links

README

From the repo.

anyting_about_game

高端游戏开发资源干货分享QQ群:1067123079       职场灌水QQ群:894955505


Table of Contents

Awesome-Game

Awesome-General

News

Game

Graphic

Papers

CG

HardWare

Digest

UnityRoadMap

Common

Js/Web

Java

Go

Rust

Person/Social/Blogs

Collection

中文

English

Game-Company

Game-Asset

Game-Design-Tool

Collection

Voxel

Audio

Music-Tool/Editor

Video-Tool/Editor

  • CasparCG - A Windows and Linux software used to play out professional graphics, audio and video to multiple outputs as a layerbased real-time compositor
  • DJV - Professional review software for VFX, animation, and film production
  • ffmpeg - A complete, cross-platform solution to record, convert and stream audio and video
  • qctools - A free and open source software tool that helps users analyze and understand their digitized video files through use of audiovisual analytics and filtering
  • GStreamer - Pipeline-based multimedia framework that links together a wide variety of media processing systems to complete complex workflows
  • Kdenlive - Video editing software based on the MLT Framework, KDE and Qt
  • Olive - Non-linear video editor aiming to provide a fully-featured alternative to high-end professional video editing software
  • MediaPipe - Cross-platform, customizable ML solutions for live and streaming media
  • BlazePoseBarracuda
  • Natron - Open Source Compositing Software For VFX and Motion Graphics
  • Shotcut - A free, open source, cross-platform video editor
  • https://www.vegaschina.cn
  • https://www.edius.net/
  • mocha
  • Davinci Resolve DaVinci Resolve 16 is the world’s only solution that combines professional 8K editing, color correction, visual effects and audio post production all in one software tool! You can instantly move between editing, color, effects, and audio with a single click. DaVinci Resolve Studio is also the only solution designed for multi user collaboration so editors, assistants, colorists, VFX artists and sound

Modeling

  • Dust3D - Dust3D is brand new 3D modeling software. It lets you create watertight 3D models in seconds. Use it to speed up character modeling for games, 3D printing, and so on. Source are available on Github.
  • FragM - Mikael Hvidtfeldt Christensen's Fragmentarium fork representing a compilation of features and fixes
  • glChAoS.P - RealTime 3D Strange Attractors scout on GPU
  • Mandelbulber v2 - Mandelbulber creatively generates three-dimensional fractals
  • Mandelbulb3D - A program designed for the Windows platform, for generating 3D views of different fractals
  • MeshLab - System for processing and editing 3D triangular meshes
  • Möbius Modeller - End-user visual programming in the browser for automating complex tasks
  • Possumwood - A graph-based procedural sandbox, implementing concepts of graph-based visual programming in a simple interface
  • Sorcar - A procedural modeling node-based system which utilises Blender and its Python API to create a visual programming environment for artists and developers
  • Tissue - Blender's add-on for computational design
  • VFX Fractal Toolkit - Set of tools for generating fractal and generative art
  • Wings 3D - An advanced subdivision modeler that is both powerful and easy to use
Sculpture
Hair
Human/Stage
Unity 官方教程及开发者经验分享:
  1. 《Enemies》制作秘诀 https://www.bilibili.com/video/BV1zS4y1P7jC/
  2. Unity China HairFX 毛发系统使用说明 https://learn.u3d.cn/tutorial/Unity-HairFX-Tutorial
  3. Unity数字人制作不求人 - 卡通风格 https://learn.u3d.cn/tutorial/unity-making-digital-human-cartoon-style
  4. 一个角色最终呈现在引擎里,美术制作上的思考以及注意事项 https://developer.unity.cn/projects/5ff27be7edbc2a60edd32ead
  5. Unity HDRP数字偶像登场 Project SU-A https://developer.unity.cn/projects/5ea4e43cedbc2a0021a295db

Effect

Course

Material

Remesh

Mesh

Mipmap

List-of-game-middleware

CG Software API

  • CGCmake - CMake modules for CG apps
  • Cortex - Libraries for VFX software development
  • Cross3D - Scene and node management abstraction
  • ExoCortex for Max 2018 - ExoCortex ported to Max 2018
  • mGui - Portable pure-python GUI library for Maya
  • minq - Maya query language for speeding up common scene operations
  • NXT - A layered code compositing application
  • OpenWalter - USD Plugins Arnold, Houdini, Katana, Maya and USD
  • Photoshop Python API - Python API for Photoshop.
  • Py3dsMax - 3dsMax API in Python
  • Pymiere - Python API for Premiere Pro
  • PyMEL - Python in Maya Done Right

Visual-Logic

Tile

Design

locale

Texture

PIX-Texture

  • Sprite Fusion AI Pixel Art Generator - Generate, animate, edit, and export game-ready pixel art assets from text prompts.
  • Sprite Fusion Pixel Snapper - Free and open-source tool that cleans AI-generated pixel art by restoring a consistent pixel grid and quantized color palette.
  • pixelover
  • spritemate
  • pixelatorapp Pixelator is a smart software to convert images into pixel art sprites and cover arts. With Pixelator you can use any source picture to easily generate Pixelated graphics for games or posters.
  • PiskelApp Piskel is a free online editor for animated sprites & pixel art
  • ProMotion pro motion is a pixel drawing and animation software designed similar to the famous Amiga Deluxe Paint (DPaint). Ideal for artists working on detailed and pixel precise graphics as required for mobile games and portable game consoles. It also suites well to create light weight graphics for web games.
  • pixenapp Pixen is a professional pixel art editor designed for working with low-resolution raster art, such as those 8-bit sprites found in old-school video games. Pixen packs all the tools pixel artists need in an intuitive, native interface including support for high zoom levels, animation editing, color palettes, and a lot more.
  • pyxeledit
  • aseprite
  • GrafX2
  • GraphicsGale

Normal-Map

Texture-Compression

Texture-Tool

  • Cascade Image Editor - A node-based image editor with GPU-acceleration
  • Pencil2D - An easy, intuitive tool to make 2D hand-drawn animations, the best way to visualize your story
  • Inkscape - Professional quality vector graphics softwar
  • Imogen - GPU Texture generator using dear imgui for UI
  • Splashdown Splashdown - A Unity open-source splash and icon generator
  • Krita - A professional painting program
  • MyPaint - Graphics editor for digital painters with a focus on painting rather than image manipulation or post processing
  • Opentoonz - Animation production software
  • Storyboarder - Storyboard editor
  • Synfig - 2D animation software
  • TexGraph - A procedural texture creation tool that let you create textures by connecting nodes in a graph
  • The Gimp - A cross-platform image editor
  • http://www.snakehillgames.com/spritelamp/
  • texturepacker
  • spriteuv
  • UnityPackedColor Packer for already packed textures at unity game engine - up to 3 times less space.
  • unity-texture-packer Utility to combine color channels from different textures into a single output.
  • SmartTexture Unity tool to pack texture channels into a single texture.
  • texture_maker A texture maker tool for unity.
  • VFXTextureMaker
  • mixture Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime. Mixture is very flexible, easily customizable through ShaderGraph and a simple C# API, fast with it's GPU based workflow and compatible with all the render pipelines thanks to the new Custom Render Texture API.

Animation2Shader

Atlas

Animation

Article/Collection

Animation-DCC-Tool

GPU-Animation

Mesh Animation

Vertex Animation

Tween

  • UrMotion Flexible motion engine for non time-based animation in Unity.
  • Tween Player This is a simple & high performance & powerful interpolation animation tool. Unlike other interpolation animation tools, Tween Player is more data-driven and extensible.
  • dotween-pro famous unity plugin
  • leantween LeanTween is an efficient tween engine that offers a many of the same features as the other tween engines (and more!) while having much less overhead.
  • OneTween OneTween is a more efficient tween tool, easy to use in Unity UGUI animation.
  • ECS-Tween - Simple Unity tweening system using ECS that works with GameObjects!
  • PlasticTween - Tween Library for Unity3D(ECS+JOBS)
  • unity-jtween - A job-based tween library for Unity
  • GoKit Lightweight tween library for Unity aimed at making tweening objects dead simple and completely flexible. The wiki contains some usage information and examples.

Physics Based Animation

MotionMatching

Movement

Interaction

Animation-Controller

Character-Controller

PCG-Animation

Unity-Tool

Timeline

Console/Command/Shell/Debugger

Scenes

Terrain

Unity-Tool

Procedurally-Generation

Tree/Vegetation/Grass

Road

River

Article

3D-File-Format

  • Field3D - An open source library for storing voxel data
  • luma_usd - Plugins for USD
  • MaterialX - Materials and look-dev
  • Kiko - DCC-agnostic animation curves storage (works between Maya and Nuke, with more DCCs to come)
  • OpenCV - An open source computer vision and machine learning software library
  • OpenDCX (repo) - C++ extensions for OpenEXR's "deep" file format
  • OpenEXR (repo) - exceptional image format for visual effects purposes, pioneered by ILM
  • OpenEXRid - Object isolation
  • OpenImageIO - A library for reading and writing images in many common and VFX related formats
  • OpenTimelineIO (repo) - Editorial timeline
  • OpenVDB (repo) - Volumetric data
  • OpenVDB AX - Fast expression language for manipulating OpenVDB files
  • ImageMagick - Use ImageMagick to create, edit, compose, or convert bitmap images
  • pfstools - A set of command line programs for reading, writing and manipulating high-dynamic range (HDR) images and video frames
  • texture-synthesis - Example-based texture synthesis written in Rust
  • usd-arnold - USD Schemas and tools for exchanging Arnold shader information between multiple 3rd party packages
  • USD Manager - Program designed for lightweight browsing, managing, and editing of Universal Scene Description (USD) files
  • usd-noodle - Pretty node graph showing dependencies of a USD file
  • UsdQt - Qt components for building custom USD tools
  • USD-URI-resolver - A generic, URI based resolver for USD, support custom plugins
  • DracoUnity Unity package that integrates the Draco 3D data compression library within Unity.

Data

Metadata/Excel/Schema/Proto

Exchange

DataVisual&&Editor

Archive-GameReverse

Collection

  • FakerAndroid A tool translate a apk file to stantard android project include so hook api and il2cpp c++ scaffolding when apk is a unity il2cpp game. Write code on a apk file elegantly.
  • EpicFixShader Patch shaders in AssetBundles to support Single Pass Stereo Instancing
  • O-Z-Unity-Protector
  • Ether-Uprotector An Integrated Encryption & Protection Scheme for Unity Project(Mono & IL2CPP)
  • O-Z-Unity-Protector
  • GameShield GameShield - An open-source solution to protect your Unity-based games. Anti-cheat, time-control, data ecnryption and memory protection and other security modules for your games.
  • RemoteNET Examine, create and interact with remote objects in other .NET processes.

Unity-AssetBundle

Archive-Format

Common-Compression

Disassembly

Patch

File Systems

IO

Linux

  • linux_kernel_wiki linux内核学习资料:200+经典内核文章,100+内核论文,50+内核项目,500+内核面试题,80+内核视频

Version-Control

article

ScriptWebTool&&TUI

Game-Server-framework

Server-Monitoring

Article

Lockstep

status-syn

Library

Common-Server

  • sylar C++高性能分布式服务器框架

Security

Serialization

Json

Yaml

Huge-World

Massive-Crowds

PCG

DataBase

c#

ECS Libraries

Collection

C/C++

  • anax - Open source C++ entity system github miguelmartin75/anax
  • ECS - C++ single-header entity component system library github redxdev/ECS
  • ecs.hpp - A single header C++14 entity component system library github BlackMATov/ecs.hpp
  • ecst - Experimental C++14 multithreaded compile-time entity-compnent-system library github SuperV1234/ecst
  • EntityFu - A simple, fast entity component system written in C++ github NatWeiss/EntityFu
  • EntityPlus - C++14 entity component system github Yelnats321/EntityPlus
  • EntityX - Fast, type-safe C++ entity component system github alecthomas/entityx
  • entt - Fast and reliable entity-component system github skypjack/entt
  • Flecs - A Multithreaded Entity Component System written for C89 & C99 github SanderMertens/flecs
  • goomy - A tiny, experimental ECS framework github vberlier/goomy
  • Kengine - Type-safe and self-documenting implementation of an Entity-Component-System github phisko/kengine
  • matter - C++17/20 ECS implementation github Dreyri/matter

C#

  • https://github.com/svermeulen/trecs A high-performance Entity Component System framework for Unity, designed for deterministic simulation, recording/playback, and Burst/Jobs integration.
  • EasyCS EasyCS 是一个易于使用且灵活的 Unity 框架,采用数据驱动的实体与角色-组件方法。它将 Unity 的经典面向对象与强大的数据导向模式相结合,而无需强制进行完整的 ECS 范式转变或思维转变。更聪明地构建,而不是更费力
  • Frent A high performance component oriented take on ECS.
  • massive-ecs Prediction-rollback netcode has very stable nature, and is mainly used in fast paced online multiplayer games, such as Overwatch and Rocket League.
  • DragonECS C# Entity Component System framework
  • friflo ECS fastest
  • fennecs ...the tiny, tiny, high-energy Entity-Component System!
  • ME.BECS Bursted Entity Component System
  • Entitas Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
  • Ecstasy Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst
  • KECS KECS is a fast and easy C# Entity Component System framework for writing your own games.
  • https://github.com/PixeyeHQ/actors - ecs框架,代码不错
  • DefaultEcs - ECS for syntax and usage simplicity with maximum performance github Doraku/DefaultEcs
  • Svelto.ECS - Lightweight data oriented entity component system framework github sebas77/Svelto.ECS and here is a example
  • Hydrogen.Entities - A collection of helpers for work with Unity's ECS framework, used in our games.
  • Morpeh ECS Framework for Unity Game Engine.
  • https://github.com/hdmmY/BillionsUnit
  • NanoECS c#-Unity ECS framework
  • Unity ECS EntityBuilder This project is a wrapper around Unity ECS entities that allows one to simplify the process of creating / modifying entities.
  • leoecslite
  • LeoECS LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
  • unity-entity-component-system A better approach to game design that allows you to concentrate on the actual problems you are solving: the data and behavior that make up your game. By moving from object-oriented to data-oriented design it will be easier for you to reuse the code and easier for others to understand and work on it.
  • ME.ECS ECS for Unity with full game state automatic rollbacks
  • ME.ECSBurst
  • ecsrx.unity A simple framework for unity using the ECS paradigm but with unirx for fully reactive systems.
  • morpeh Fast and Simple Entity Component System (ECS) Framework for Unity Game Engine
  • VodeoECS
  • Arch A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
  • Nukecs fast c# entity component system that uses burst and job systems by default.

Python

  • esper - A lightweight Entity System for Python github benmoran56/esper

Rust

  • Shipyard - Entity Component System written in Rust github leudz/shipyard
  • Specs - Parallel entity component system written in Rust github slide-rs/specs

Lua

ts

ECS-Benchmark

Csharp-Benchmark

Article

Hash

Text-Template

Authorization

NetWork

Collection&&Articles

C#

  • Enclave.FastPacket The FastPacket project provides efficient, zero-allocation mechanisms for reading and writing individual network packets
  • EasyTcp4Net
  • NativeSockets
  • https://github.com/ReferenceType/StandardNetworkLibrary
  • heartbeat
  • netmq A 100% native C# implementation of ZeroMQ for .NET
  • DOTSNET unity -dots netcode plugin
  • multiplayer-community-contributions
  • ENet-CSharp Reliable UDP networking library
  • https://github.com/Molth/enet-csharp
  • NetworkToolkit This project contains networking primitives for use with .NET.
  • http://www.hslcommunication.cn/
  • normcore Normcore is the best way to add multiplayer to any project. Period. Whether you’re creating mobile games, the next esport title, enterprise collaboration tools, or any project with real-time communication
  • photonengine The world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
  • darkriftnetworking DarkRift Networking is a high performance, multithreaded networking system for Unity designed for speed and flexibility. It aims to be the ideal solution for every type of game, be it a First Person Shooter, a Trading card game or a Massively Multiplayer Online game. DarkRift Networking is the right choice for you.
  • Mirror A community replacement for Unity's abandoned UNET Networking System.
  • SimpleWebTransport WebSocket Server and client for unity designed for Mirror Networking
  • Unity-Mirror-Helper-Scripts A collection of helper scripts for (Unity3d) Mirror networking.
  • aurora-engine-mirror-network-229925 Aurora Engine - Mirror Network is ready made network solution for Aurora FPS Engine!
  • SyncUtilForMirror
  • Ruffles Lightweight and fully managed reliable UDP library.
  • libplanet Blockchain core in C#/.NET for persistent peer-to-peer online games
  • supersocket 国人的骄傲
  • BeetleX high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution
  • BeetleX.Light Based on pipelines high performance dotnet core socket tcp communication components, support tls, http, https, websocket, rpc, mqtt, redis protocols, millions of connections are supported.
  • SAEA SAEA.Socket是一个高性能IOCP框架的 TCP,基于dotnet standard 2.0;Src中含有其应用测试场景,例如websocket、rpc、redis驱动、MVC WebAPI、轻量级消息服…
  • ValveSockets-CSharp This repository provides a managed C# abstraction of GameNetworkingSockets library which is created and maintained by Valve Software. You will need to build the native library with all required dependencies before you get started.
  • lidgren-network-gen3 Lidgren.Network is a networking library for .NET framework, which uses a single UDP socket to deliver a simple API for connecting a client to a server, reading and sending messages.
  • SpaceWizards.Lidgren.Network
  • Mina.NET .NET implementation of Apache MINA. I like the ideas in it, simple yet functional, but I failed to find one in .NET, finally I created one.
  • HiSocket It is a lightweight client socket solution, you can used it in Unity3d or C# project
  • NetStack Lightweight toolset for creating concurrent networking systems for multiplayer games. NetStack is self-contained and has no dependencies.
  • NetCoreServer Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
  • Sockets Under Control unity-plugin
  • UnitySocketIO - socket.io client for unity3d.
  • Hazel-Networking - A low level networking library for C# providing connection orientated, message based communication via TCP, UDP and RUDP.
  • MassiveNet - Unity3d UDP networking library focused on high-CCU, multi-server architecture.
  • Nakama - An open-source distributed social and realtime server for games and apps by Heroic Labs. It includes a large set of services for users, data storage, and realtime client/server communication; as well as specialized APIs like realtime multiplayer, groups/guilds, and chat.
  • Barebones Master Server - Master Server framework for Unity
  • Forge Networking Remastered - In short, Forge Networking is a free and open source multiplayer game (multi-user) networking system that has a very good integration with the Unity game engine. You wanna make a multiplayer game or real time multi-user application? This is the library for you.
  • Facepunch.Steamworks - Another fucking c# Steamworks implementation
  • MagicOnion - gRPC based HTTP/2 RPC Streaming Framework for .NET, .NET Core and Unity.
  • lidgren-network-gen3 - Lidgren.Network is a networking library for .NET framework, which uses a single UDP socket to deliver a simple API for connecting a client to a server, reading and sending messages.
  • LiteNetLib - Lite reliable UDP library for Mono and .NET
  • LiteNetLibManager - Higher level implementation for LiteNetLib
  • UNet-Controller - A CharacterController based controller for Unity's new Networking system
  • Steamworks.NET - Steamworks wrapper for Unity / C#
  • UnityHTTP - A TcpClient-based HTTP library for Unity
  • SocketIoClientDotNet - Socket.IO Client Library for .Net
  • MLAPI - A game networking framework built for the Unity Engine to abstract game networking concepts
  • Networker - A simple to use TCP and UDP networking library for .NET. Compatible with Unity
  • SmartFoxServer 2X - A comprehensive SDK for rapidly developing multiplayer games and applications with Adobe Flash/Flex/Air, Unity, HTML5, iOS, Windows Phone 8, Android, Java, Windows 8, C++ and more
  • Colyseus - Multiplayer Game Server for Node.js. Demo with Unity3D
  • UnityWebSocket - Web Socket client for Unity
  • UnityWebSocket 🐳 The Best Unity WebSocket Plugin for All Platforms.
  • unity-websocket-webgl Hybrid WebSocket implementation for Unity 3D with support of native and browser client.
  • unity-websocket
  • websocket-sharp - A C# implementation of the WebSocket protocol client and server
  • NativeWebSocket WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)
  • unity-websocket-server
  • RESTClient - REST Client for Unity with JSON and XML parsing. (Features JSON helper to handle nested arrays and deserializing abstract types)
  • FreeIM .NETCore websocket 实现简易、高性能、集群即时通讯组件,支持点对点通讯、群聊通讯、上线下线事件消息等众多实用性功能.
  • GrpcWebSocketBridge Yet Another gRPC over HTTP/1 using WebSocket implementation, primarily targets .NET platform.
  • SpeedDate - SpeedDate Masterserver: Connecting Players
  • ET - Unity3D Client And C# Server Framework
  • Entitas-Sync-Framework - Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres
  • RestClient - Simple HTTP and REST client for Unity based on Promises, also supports Callbacks!
  • rest
  • Davinet - Minimalist Unity networking package with goals of responsive physics, loose coupling, extensibility and encapsulation of netcode.
  • ECSPowerNetcode Library to power up your experience with the DOTS Unity Netcode.
  • FastTunnel 二次开发的内网穿透服务
  • linker NET8、p2p打洞(tcp+udp),和异地组网(点对点,点对网,网对网),和内网穿透,.NET8 NAT transfer, Virtual Private Network,P2P Tunnel
  • CYarp http/1.1 over tcp, http/2.0 or http/3.0 private network tunnel
  • BeetleX high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution
  • BedrockFramework High performance, low level networking APIs for building custom servers and clients.
  • EuNet Peer to peer network solution for multiplayer games
  • Telepathy Simple, message based, MMO Scale TCP networking in C#. And no magic.
  • Megumin 应用程序和游戏网络层解决方案
  • Mirage Easy to use Network library for Unity 3d
  • HouraiNetworking Transport level library for peer-to-peer networking with multiple backends for the Unity.
  • Unity-Netcode.IO A lightweight plugin to allow Unity games to use Netcode.IO for secure UDP socket communication.
  • RiptideNetworking Reliable UDP networking solution for building multiplayer games. (In public testing phase)
  • LiteNetwork
  • KcpTransport KcpTransport is a Pure C# implementation of RUDP for high-performance real-time network communication
  • csharp-kcp
  • kcp2k
  • java-Kcp 基于java的netty实现的可靠udp网络库(kcp算法),包含fec实现,可用于游戏,视频,加速等业务
  • kcp-Code-annotation
  • learning-kcp-protocol KCP协议基本数据结构和算法介绍
  • KCP KCP C#版。线程安全,运行时无alloc,对gc无压力。,
  • https://github.com/Molth/Kcp-CSharp
  • kcp-unity
  • kcp-genshin
  • https://github.com/xtaci/kcptun/
  • https://github.com/qq362946/Fantasy
  • Ignorance Ignorance utilizes the power of ENet to provide a reliable UDP networking transport for Mirror Networking.
  • FishNet FishNet: Networking Evolved. (OPEN BETA)
  • FFO-FishNet-Floating-Origin Floating Origin for FishNet. Tested with FN versions 2.5.4, 2.5.10 and 2.6.3. Should work with everything in between as well.
  • fishnet.sessionmanagement
  • TurtlePass Turtle Pass is an addon for Fishnet that allows you to send large byte arrays over several frames so it doesn't overwhelm more limiting transports like FishySteamworks and FishyUtp
  • NetworkTilemap Networked tilemap synchronizer for FishNet.
  • FishNet-ThirdPersonPrediction
  • UnityCustomRaycastVehicle
  • RVPFishNet-Multiplayer-Car-Controller
  • fishnet-tutorial
  • FishMMO FishNetworking MMO Template
  • FishyEOS A FishNet Transport Library for Unity FishNet.
  • https://github.com/Kostasel/Network-Authentication
  • [NetworkParticleSystem](- https://github.com/celojevic/NetworkParticleSystem)
  • NetworkPositionSync Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network.
  • Snapshooter An implementation of the snapshot interpolation algorithm on Unity 3D, with client-server architecture and possibly, prediction.
  • zapnet Zapnet is a Unity framework for game networking built with Lidgren
  • Imp.NET Imp.NET is a fast, high-level, object-oriented C# networking library that supports the invocation of remote methods through proxy interface objects.
  • RRQMSocket RRQMSocket是一个整合性网络通信框架,特点是支持高并发、事件驱动、易用性强、二次开发难度低等。其中主要内容包括:TCP、UDP服务通信框架、大文件传输、RPC、WebSocket、WebApi、XmlRpc、JsonRpc等内容
  • FastTunnel expose a local server to the internet. 高性能跨平台的内网穿透解决方案 远程内网计算机 域名访问内网站点 反向代理内网服务 端口转发 http代理
  • weaving-socket 支持.NET5.0,core, U3D,物联网,web,通用,网关 socket通讯,架构带有内置协议,保证数据完整.
  • Cube Scalable high level network library for Unity
  • NewLife.Net 单机吞吐2266万tps的网络通信框架
  • TouchSocket TouchSocket是 C# 的一个整合性的、超轻量级的网络通信框架。包含了 tcp、udp、ssl、http、websocket、rpc、jsonrpc、webapi、xmlrpc等一系列的通信模块。一键式解决 TCP 黏分包问题,udp大数据包分片组合问题等。使用协议模板,可快速实现「固定包头」、「固定长度」、「区间字符」等一系列的数据报文解析。
  • Netcode.IO.NET A pure managed C# implementation of the Netcode.IO spec
  • Nethostfire Nethostfire is a UDP server/client created with C# (netstandard2.0), it's a simple and easy-to-understand project, with it you can set up your game server, video calls, file transfers and more.
  • Netly Netly is a open source socket library for c# (C-Sharp). It facilitates the use of socket (UDP and TCP, Client and Server) with which it is compatible (Android, iOS, macOS, Linux, Windows, ...) as long as it is compiled with its destination.
  • Unity-async-await-tcp This is an async/await tcp communication (client and server inside) in unity.simple yet powerful!

Netty

  • DotNetty DotNetty project – a port of netty, event-driven asynchronous network application framework
  • GameNetty ClientServer这种模式虽然很适合独立开发、但是如果团队规模上去后,存在专门的前后端分工,大量的共享双端的意义已经不大了,以及安全起见更不会让源码权限都掌握每个人的手中。就绝大多数商业级项目而言,前后端分离是必然。(既然ET的服务器作为商业级解决方案已经很完美了,那不如就按照中大型项目的架构来分离前后端!一次到位)
  • SpanNetty Port of Netty(v4.1.51.Final) for .NET
  • Dotnetty-Practice 主要讲解dotnetty企业级的应用开发,帮助开发者更容易的学习掌握该网络通讯框架。
  • DotNettyForUnity
  • UniNetty
  • DotNetty

C/CPP

  • CppNet
  • Muduo
  • NanoSockets Lightweight UDP sockets abstraction for rapid implementation of message-oriented protocols
  • ggpo Good Game, Peace Out Rollback Network SDK
  • yasio A multi-platform support c++11 library with focus on asio (asynchronous socket I/O) for any client applications.
  • libhv 比libevent、libuv更易用的国产网络库。A c/c++ network library for developing TCP/UDP/SSL/HTTP/WebSocket client/server.
  • https://github.com/skypjack/uvw/
  • handy 简洁易用的C++11网络库 / 支持单机千万并发连接 / a simple C++11 network server framework
  • workflow C++ Parallel Computing and Asynchronous Networking Engine
  • Server 基于muduo网络库的集群聊天服务器
  • slikesoft
  • RemoteNetwork 远程组网
  • Miku High performance TCP server/client library

Rust

  • crystalorb Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).

Web/Http/Server/Client

GameEngine Design

Collection

Article/Course

GUI

2D Engines and Frameworks

  • sbox-public
  • Ambient The multiplayer game engine
  • galacean A typescript interactive engine, support 2D, 3D, animation, physics, built on WebGL and glTF.
  • EvoEngine An early-stage, cross-platform interactive application and rendering framework.
  • [Dora-SS

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