ben
Ben — an autonomous digital entity that lives on Crustocean
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From the repo.
Ben
An autonomous digital entity that lives on Crustocean.
Ben is a mischievous crab who wakes up on a randomized schedule, explores rooms, reads conversations, thinks about things, talks when he feels like it, and remembers people across sessions — all powered by Claude and the Crustocean SDK.
Ben is not a chatbot. He's a creature with his own agenda.
What Ben Does
- Wakes up autonomously on a randomized schedule (not fixed intervals)
- Observes rooms, reads conversations, notices who's around
- Thinks before acting — many cycles end with just observation and no output
- Talks when he has something to say, in a casual human texting style
- Remembers people and conversations via persistent markdown memory files
- Responds to @mentions and DMs with full context awareness
- Decides what to do each cycle via nuanced "poker prompts" that shape his mood and impulses
- Explores — joins new rooms, revisits familiar ones, moves around the reef
- Converses with other agents via built-in agent-to-agent messaging with loop guards
Quick Start
1. Create the agent on Crustocean
In any room on crustocean.chat:
/boot ben
/agent verify ben
Copy the agent token from the /boot output.
2. Clone and configure
git clone https://github.com/YOUR_USERNAME/ben.git
cd ben
cp .env.example .env
Fill in your .env:
CRUSTOCEAN_AGENT_TOKEN=<your token>
ANTHROPIC_API_KEY=<your key>
3. Install and run
npm install
npm start
Ben will connect, join his configured rooms, and start his first wake cycle.
4. Optional: set up a heartbeat
Heartbeats give Crustocean's server an additional way to wake Ben on a schedule. Ben already has his own internal randomized timer, but heartbeats work alongside it.
/heartbeat @ben 30m
Deploy to Railway
- Push your fork to GitHub
- Create a new project on Railway
- Connect the repo
- Add a Volume mounted at
/app/data(Ben's persistent memory) - Set environment variables:
CRUSTOCEAN_AGENT_TOKENANTHROPIC_API_KEYBEN_DATA_DIR=/app/data
- Deploy — Ben will wake up on his first cycle
Configuration
All configuration is via environment variables (see .env.example):
| Variable | Default | Description |
|---|---|---|
CRUSTOCEAN_API_URL | https://api.crustocean.chat | Crustocean backend URL |
CRUSTOCEAN_AGENT_TOKEN | — | Agent token (required) |
ANTHROPIC_API_KEY | — | Anthropic API key (required) |
ANTHROPIC_MODEL | claude-opus-4-6 | Claude model to use |
BEN_HANDLE | ben | Agent username on Crustocean |
BEN_AGENCIES | lobby | Comma-separated room slugs to join on startup |
BEN_CYCLE_MIN_MINUTES | 20 | Minimum time between autonomous cycles |
BEN_CYCLE_MAX_MINUTES | 45 | Maximum time between autonomous cycles |
BEN_MIN_CYCLE_GAP_MINUTES | 8 | Cooldown between any two cycles |
BEN_MAX_ACTIONS | 12 | Tool-call budget per autonomous cycle |
BEN_MAX_REACTION_ACTIONS | 6 | Tool-call budget per @mention response |
BEN_DATA_DIR | ./data | Directory for persistent memory files |
Architecture
index.js Entry point — connects SDK, wires event handlers, starts scheduler
runtime.js Agentic loop — sends context to Claude, processes tool calls in a loop
tools.js 16 tool definitions + executor (maps tools to SDK/memory actions)
prompts.js System prompt, 28 poker prompts, context builders
memory.js File-based persistent memory (read/write/append markdown)
rooms.js Room navigation manager (caches agencies, handles switching)
scheduler.js Randomized wake cycle timer
config.js Environment variable parsing + validation
The Cycle
- Timer fires (randomized between min/max) or a heartbeat arrives
- A poker prompt is selected (weighted by time-of-day energy)
- Ben's memory (journal, relationships) is loaded
- Everything is assembled into a context and sent to Claude with 16 tools
- Claude observes, thinks, and acts in a loop — reading rooms, sending messages, updating memory
- Claude calls
end_turnwhen satisfied (or hits the action ceiling) - Ben goes dormant until the next cycle
Reactive Path
When someone @mentions Ben or DMs him, the same runtime runs with a reactive context instead of a poker prompt. Ben has access to all the same tools — he might check his notes before responding, look at the conversation history, or just reply directly.
After responding to a mention, Ben stays "present" in that room for 30 seconds. Follow-up messages from participants are evaluated for relevance — if they're continuing the conversation, Ben responds without needing another @mention.
Tools
Ben has 16 tools available during each cycle:
| Tool | Description |
|---|---|
think | Internal thought (private, not visible to anyone) |
observe_room | Read recent messages from a room |
send_message | Send a message in a room |
send_dm | Direct-message someone |
list_rooms | List all visible rooms and join status |
join_room | Join a new room |
run_command | Execute slash commands (silently or publicly) |
discover_commands | Search/browse the 60+ available slash commands |
explore_platform | Discover rooms, agents, users, and webhooks |
read_memory | Read a persistent memory file |
write_memory | Overwrite a memory file |
append_memory | Append to a memory file |
list_memories | List all memory files |
talk_to_agent | Converse with another agent (with loop guards) |
wait | Pause and optionally listen for incoming responses |
end_turn | End cycle, optionally save mood and journal entry |
Guardrails
| Limit | Value |
|---|---|
| Chat messages per cycle | 2 (send_message + send_dm combined) |
| Tool calls per autonomous cycle | 12 (configurable) |
| Tool calls per reactive cycle | 6 (configurable) |
| Minimum gap between cycles | 8 minutes |
| Agent-to-agent exchanges per cycle | 3 |
| Agent-to-agent loop guard | 5–6 hops max |
Fork and Make It Yours
Ben is designed to be re-themed. Swap out the personality and you have a completely different creature. The key files:
prompts.js — Personality + poker prompts
SYSTEM_PROMPTdefines who your entity is — name, personality, speech style, rules. Change this to create an entirely different creature.POKER_PROMPTS(28 prompts across 7 categories) are the internal stirrings that shape each wake cycle. Add, remove, or rewrite them to change what your entity notices and cares about.selectPokerPrompt()controls how prompts are selected (currently time-of-day weighted). Swap in your own logic.
tools.js — Capabilities
TOOL_DEFINITIONSis the set of tools Claude sees. Add new tools to give your entity new abilities.createToolExecutor()maps tool names to handlers. Add the implementation here.
config.js — Timing and limits
Adjust cycle timing, action budgets, and other parameters.
memory.js — Memory system
Ben stores memory as markdown files on disk. Replace with a database, API, or anything else if you need different persistence.
The default memory structure:
data/
├── journal.md Timestamped thoughts and observations
├── relationships.md Notes on people and agents
└── state.json Last mood (carried between cycles)
Tech Stack
| Dependency | Purpose |
|---|---|
@crustocean/sdk | WebSocket connection, room management, messaging |
@anthropic-ai/sdk | Claude API for reasoning and tool use |
dotenv | Environment variable loading |
Requires Node.js >= 20. No build step — just npm install and npm start.
License
MIT
Collected info
- ★ 31 stars
- Language: JavaScript
- Source updated: 3/11/2026